0D 6H 20M |
Mass Production Rank 2 Level 2 |
Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level. |
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0D 7H 0M |
Amarr Frigate Rank 2 Level 2 |
Skill at operating Amarr frigates. |
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0D 12H 40M |
Long Distance Jamming Rank 4 Level 2 |
Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level. |
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0D 15H 50M |
Mechanical Engineering Rank 5 Level 2 |
Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts |
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0D 16H 3M |
PREREQ FOR Heavy Drone Operation 5 |
Heavy Drone Operation Rank 5 Level 4 |
Skill at controlling heavy combat drones. 5% Bonus to heavy drone damage per level. |
0D 16H 21M |
Minmatar Drone Specialization Rank 5 Level 2 |
Specialization in the operation of advanced Minmatar drones. 2% bonus to advanced Minmatar drone damage per level. |
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0D 17H 30M |
Warhead Upgrades Rank 5 Level 2 |
Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level. |
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0D 17H 30M |
Guided Missile Precision Rank 5 Level 2 |
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill. |
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0D 17H 55M |
Refining Rank 1 Level 3 |
Skill at using refineries. 2% reduction in refinery waste per skill level. |
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0D 19H 48M |
Military Connections Rank 1 Level 3 |
Understanding of military culture. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Intelligence Security Astrosurveying Command Internal Security Surveillance |
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0D 22H 22M |
PREREQ FOR Production Efficiency 5 |
Production Efficiency Rank 3 Level 3 |
Skill at efficiently using factories. 4% reduction per skill level to the material requirements needed for production. |
1D 0H 12M |
PREREQ FOR Negotiation 4 |
Negotiation Rank 2 Level 3 |
Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions. |
1D 1H 20M |
Signal Acquisition Rank 8 Level 2 |
Skill for the advanced operation of long range scanners. 10% faster scanning with scan probes per level. |
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1D 1H 38M |
Thermic Armor Compensation Rank 2 Level 3 |
To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance |
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1D 5H 7M |
PREREQ FOR Signal Suppression 1 |
Sensor Linking Rank 3 Level 3 |
Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level. |
1D 11H 50M |
EM Armor Compensation Rank 2 Level 3 |
To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor EM resistance |
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1D 15H 36M |
Target Navigation Prediction Rank 2 Level 3 |
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles. |
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1D 15H 36M |
Rapid Launch Rank 2 Level 3 |
Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level. |
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1D 15H 36M |
Destroyers Rank 2 Level 3 |
Skill at operating Destroyers. |
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1D 15H 36M |
Standard Missiles Rank 2 Level 3 |
Skill with manually targeted missiles.Special: 5% Bonus to light missile damage per skill level. |
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1D 16H 30M |
Gallente Drone Specialization Rank 5 Level 3 |
Specialization in the operation of advanced Gallente drones. 2% bonus to advanced Gallente drone damage per level. |
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1D 17H 3M |
PREREQ FOR Skirmish Warfare Specialist 4 |
Skirmish Warfare Rank 2 Level 3 |
Basic proficiency at coordinating hit-and-run warfare. Grants a 2% bonus to gang members' maximum velocity per skill level. Only the bonus of the gang member with the highest level in this skill is used. Note: Gang bonuses only affect gang members in space within the same solar system |
2D 5H 45M |
Frequency Modulation Rank 3 Level 3 |
Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level. |
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2D 5H 45M |
PREREQ FOR Metallurgy 5 |
Metallurgy Rank 3 Level 3 |
Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level. |
2D 5H 45M |
Propulsion Jamming Rank 3 Level 3 |
Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level. |
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2D 11H 25M |
Heavy Missiles Rank 3 Level 3 |
Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level. |
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2D 13H 34M |
Presence Rank 3 Level 3 |
SOCT Advanced social consciousness training. While this training obviously is of great value to anyone, the most impressive results are achieved by students with great latent potential. Training in this skill allows a student to develop heightened mental sensitivity, to the point of being able to sense the surface mood and emotions of a person. Adds 1 additional point to your Charisma attribute per skill level. |
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3D 7H 13M |
Missile Projection Rank 4 Level 3 |
Skill at boosting missile bay propulsion systems and manipulating guided missiles' jet engines. 10% bonus to all missiles' maximum velocity per level. |
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3D 20H 32M |
Drone Durability Rank 5 Level 3 |
Increases drone hit points. 5% bonus to drone shield, armor and hull hit points per level. |
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3D 20H 32M |
PREREQ FOR Sentry Drone Interfacing 5 |
Sentry Drone Interfacing Rank 5 Level 3 |
Skill at controlling sentry drones. 5% bonus to Sentry Drone damage per level. |
3D 20H 32M |
Electronic Warfare Drone Interfacing Rank 5 Level 3 |
Allows operation of electronic warfare drones. 3000m drone control range bonus per level. |
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4D 3H 1M |
Medium Blaster Specialization Rank 5 Level 3 |
Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization. |
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4D 3H 1M |
PREREQ FOR Large Projectile Turret 5 |
Large Projectile Turret Rank 5 Level 3 |
Operation of large projectile turret. 5% Bonus to large projectile turret damage per level. |
4D 3H 1M |
Cruise Missiles Rank 5 Level 3 |
Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level. |
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4D 5H 22M |
PREREQ FOR Shield Operation 5 |
Shield Operation Rank 1 Level 4 |
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level. |
4D 5H 22M |
PREREQ FOR Research Project Management 4 |
Laboratory Operation Rank 1 Level 4 |
Allows basic operation of research facilities. Ability to run 1 additional research job per skill level. |
4D 5H 22M |
Targeting Rank 1 Level 4 |
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. |
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4D 5H 22M |
PREREQ FOR Research Project Management 4 |
Research Rank 1 Level 4 |
Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level. |
4D 8H 41M |
Drone Sharpshooting Rank 1 Level 4 |
Increases drone optimal range. |
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4D 8H 41M |
Drone Navigation Rank 1 Level 4 |
Increases drone max velocity. |
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4D 8H 41M |
Warp Drive Operation Rank 1 Level 4 |
Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%. |
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6D 14H 26M |
Minmatar Battleship Rank 8 Level 3 |
Skill at operating Minmatar battleships. Can not be trained on Trial Accounts. |
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8D 10H 44M |
PREREQ FOR Logistics 4 |
Long Range Targeting Rank 2 Level 4 |
Skill at long range targeting. 5% Bonus to targeting range per skill level. |
8D 17H 23M |
Combat Drone Operation Rank 2 Level 4 |
Skill at controlling scout drones. 5% Bonus to drone damage of light and medium drones per level. |
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8D 17H 23M |
Fuel Conservation Rank 2 Level 4 |
Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level. |
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9D 8H 4M |
Motion Prediction Rank 2 Level 4 |
Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds. |
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9D 8H 4M |
Missile Bombardment Rank 2 Level 4 |
Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level. |
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9D 8H 4M |
Caldari Frigate Rank 2 Level 4 |
Skill at operating Caldari frigates. |
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9D 8H 4M |
Minmatar Frigate Rank 2 Level 4 |
Skill at operating Minmatar frigates. |
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12D 16H 6M |
Shield Management Rank 3 Level 4 |
Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level. |
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12D 16H 6M |
Energy Management Rank 3 Level 4 |
Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level. |
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14D 0H 6M |
Small Autocannon Specialization Rank 3 Level 4 |
Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization. |
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18D 16H 9M |
Surgical Strike Rank 4 Level 4 |
Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets. |
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21D 19H 27M |
High Speed Maneuvering Rank 5 Level 4 |
Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level. |
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23D 8H 11M |
PREREQ FOR Large Railgun Specialization 4 |
Large Hybrid Turret Rank 5 Level 4 |
Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level. |
23D 8H 11M |
Trajectory Analysis Rank 5 Level 4 |
Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff. |
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23D 8H 11M |
Caldari Cruiser Rank 5 Level 4 |
Skill at operating Caldari cruisers. |
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28D 0H 13M |
Advanced Weapon Upgrades Rank 6 Level 4 |
Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. |
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28D 0H 13M |
Heavy Assault Ships Rank 6 Level 4 |
Skill for operation of the Heavy Assault class cruisers. Can not be trained on Trial Accounts. |
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37D 8H 18M |
Gallente Battleship Rank 8 Level 4 |
Skill at operating Gallente battleships. Can not be trained on Trial Accounts. |
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37D 8H 18M |
Command Ships Rank 8 Level 4 |
Skill for the operation of Command Ships. Can not be trained on Trial Accounts. |
TO PURCHASE:
REQUIRED FOR Accounting 2 : Accounting : Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%.
Advanced Spaceship Command : The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. Cannot be trained on Trial Accounts.
Biology : The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
Daytrading : Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
REQUIRED FOR Interdictors 4 : Interdictors : The Operation Of Advanced Interdictor class Destroyers. Can not be trained on Trial Accounts.
Medium Autocannon Specialization : Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
REQUIRED FOR Procurement 2 : Procurement : Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
Remote Hull Repair Systems : Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.
Small Artillery Specialization : Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.